![]() ![]() ^ a b c The UVD and VCE were replaced by the Video Core Next (VCN) ASIC in the Raven Ridge APU implementation of Vega.^ OpenGL 4+ compliance requires supporting FP64 shaders and these are emulated on some TeraScale chips using 32-bit hardware.^ R300, R400 and R500 based cards do not fully comply with OpenGL 2+ as the hardware does not support all types of non-power of two (NPOT) textures.^ The Radeon 100 Series has programmable pixel shaders, but do not fully comply with DirectX 8 or Pixel Shader 1.0. ![]() (on Linux: 1.1 (no Image support) with Mesa 3D, 2.0 with AMD drivers or AMD ROCm) The following table shows features of AMD/ ATI's GPUs.Ĥ.5 (on Linux: 4.5 (Mesa 3D 21.0)) ġ.2 (Adrenalin 20.1.2, Linux Mesa 3D 20.0)ġ.3 (GCN 4 and above (with Adrenalin 22.1.2, Mesa 22.0))ġ.2 (on Linux: 1.1 (no Image support) with Mesa 3D) Vega – UVD 7.0, VCE 4.0 and VCN 1.0 only at AMD Raven Ridge.Volcanic Islands – UVD 5.0, 6.0, VCE 3.0.Northern Islands – UVD 3 (HD 67xx UVD 2.2).R300 – Video Immersion II + Video Shader.The following tables are for reference use only, and do not reflect actual performance. API support – Rendering and computing APIs supported by the GPU and driver.ĭue to conventions changing over time, some numerical definitions such as core config, core clock, performance and memory should not be compared one-to-one across generations.Bus interface – Bus by which the graphics processor is attached to the system (typically an expansion slot, such as PCI, AGP, or PCIe).TBP (Typical board power) – Typical power drawn by the total board, including power for the GPU chip and peripheral equipment, such as Voltage regulator module, memory, fans, etc., measured in Watt.TDP ( Thermal design power) – Maximum amount of heat generated by the GPU chip, measured in Watt.Bandwidth – Maximum theoretical memory bandwidth based on bus type and width.Clock – The reference memory clock frequency.Bus width – Maximum bit width of the memory bus utilized.Bus type – Type of memory bus utilized.Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs).Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform.Texture - The rate at which textures can be mapped by the texture mapping units onto a polygon mesh. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |